![]() ![]() New to Aragami 2 is a stamina system-which also governs players ability to shadow dash-and if they become too reliant on blocking in combat, they can drain their stamina and leave themselves open to attacks.Īlternatively, well-timed parries can reduce an enemy’s stamina, leaving them open to attacks, and once an enemy’s health has been drained, they’ll be open to a Shinobi Deathblow style finishing attack. Unlike the first game-where engaging in combat almost guaranteed death, akin to Tenchu- Aragami 2 improves its gameplay by making it faster, more fluid, and more intense. “Combat has been expanded and that is where Aragami 2 wears its aforementioned Sekiro inspiration”Ĭombat has been expanded and that is where Aragami 2 wears its aforementioned Sekiro inspiration. While it’s not completely gone-players can only shadow jump to ledges-it’s a genuine shame to see the game add one feature the first needed and remove the one that made it so special. However, absent from the sequel is the first game’s unique, “shadow jumping” feature, which is a huge disappointment. Players can move at a pretty quick pace, utilize a double-jump, and even a teleport dodge to move throughout an area-moving into grassy areas, or particular vantage points to remain hidden. Unlike the first game-which suffered from a slow-moving Aragami and a lack of vertical mobility-the Aragami of Aragami 2 is a much faster, more agile character. Furthermore, the way the Aragami moves is also a bit different, and not necessarily for the better. The areas themselves are fairly straightforward and lack the feeling of size and progression of the first game. While-much like Tenchu Z-it’s a unique way to approach this kind of gameplay, I can’t help but feel like it’s a little more restrictive than its predecessor. Depending on how well you do, you’ll be awarded experience points, whereupon you can level up and use earned ability points to gain new abilities. Much like the first game, there are bonuses for completing missions without being seen, or even without assassinating a single enemy-except for missions that require it. Players will choose various missions from Kakurega Village, spanning several different locations across the valley. Gameplay this time around is a little bit Tenchu Z, and a little bit Sekiro: Shadows Die Twice. “The areas themselves are fairly straightforward and lack the feeling of size and progression of the first game.” ![]() It’s a little less engaging of a plot, and doesn’t really have the same narrative flow as its predecessor, which may have been done in the name of free-form gameplay and player projection-since players can name their own Aragami and customize their look-however, it does feel like the stakes are significantly lowered which is a bit of a shame, since the first game did a pretty good job making you interested in the backstory of the Aragami, and the plight of Yamiko. The player must work to fight and destroy the corruption plaguing the land, and potentially put an end to the curse that poisons the bodies of the Aragami. However, instead of moving to the great beyond, the player is summoned to Kakurega Village-a village made up entirely of Aragami-who is told how the land of Rashomon Valley is being consumed by evil. As he progresses forward a bit, he is confronted by three sinister Aragami who attack and kill him. After a bit of a vague introduction to the concept of the Aragami, our main character awakens beside a pile of bodies. While Aragami 2 is a solid game, it feels like a strange case of fixing what was never broken.Īragami 2 begins a bit more unceremoniously than the first. I had hoped that Aragami 2 would take the solid foundation its predecessor laid for it and use it to build something much better. I’ll be honest, I thought Aragami would be a one-and-done for Lince Works, so I was genuinely excited when I saw the trailer for Aragami 2-this time looking faster, and more combat-driven this time around. Back in 2016, I was fortunate in having my attention turned to Aragami-an excellent, Tenchu-inspired indie game that impressed me with a lot of style and interesting gameplay. It is a constant quest of chasing leads, scouring the internet, and ancient Ninja scrolls in order to inform our readers of quality Ninja related content. The burden of being CGM’s resident Ninja is not one I take lightly. ![]()
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